I'll cover that mistake in the side-quests section. I didn't miss any of them on my first playthrough, but I did briefly screw one up before reloading an earlier save to correct my mistake. The Side-Quest Chains may or may not be missable from one to the next. I would recommend trying for 2 or 3 playthroughs, depending on whether you want to handle Limit-breaking separately or with others. but setting it up so you can get both Endings in one playthrough requires very specific micromanagement of certain game events, and trying to do everything else on top of the Limit-breaking achievement is just asking for trouble. But unfortunately my monster-killing brain activated autopilot and that recklessness came back to bite me in a major way.It should be possible to get all achievements in this game in one playthrough. As it turned out, if I’d sought out a peaceful solution first, I would have gained additional insight into the story, saved face with my allies, and gained personality traits that would have made my character act more maturely, which would have story consequences later on. If I’m being honest, I’m so used to the soulslike formula that I assumed me not bothering to negotiate with this character first wouldn’t really matter and was caught completely flatfooted when my actions resulted in a group of people being furious with me and my character’s personality shifting based on that decision. But when I came face to face with the bad guys I chose to throw caution to the wind and attacked a character upon first sight who I was explicitly told not to kill. For example, early on I was sent to retrieve a magical object and explicitly told to avoid open confrontation with the faction in question. But that differentiator smacked me right in the face when I discovered that many chapters present major decisions that have a serious impact on the story in the long run.
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